Deconstructor of Fun

Jen Donahoe, Michail Katkoff, Eric Kress, Phillip Black

info@deconstructoroffun.com

For verified host and producer emails, sign up to view.

Booking Overview

A games-industry business show built by industry insiders, focusing on how gaming markets work—audience data, policy/compliance, and growth marketing systems. For PR pros, it’s a strong outlet to reach decision-makers in publishing, associations, and performance/creator marketing strategies.

Metrics

Episodes: 793

Frequency: Weekly

Rating: 4.4/5.0

Estimated listeners: 1k-10k

Gender skew: Neutral

Location: USA

YouTube: 6.4k subscribers

Contact Information

info@deconstructoroffun.com

For verified host and producer emails, sign up to view.

Host

Jen Donahoe - Games industry professional and host of Deconstructor of Fun. In recent episodes, she moderates interviews with major industry organizations and advises on growth/influencer strategy through action...

Michail Katkoff - Games professional and co-host of Deconstructor of Fun. Provides industry perspective focused on the business and operational realities of the games sector.

Eric Kress - Games professional and co-host of Deconstructor of Fun. Contributes business-focused analysis aimed at industry practitioners and decision-makers.

Phillip Black - Economist/industry analyst and co-host of Deconstructor of Fun. Brings a macro/business lens to gaming industry topics, suited for guests who can connect market dynamics to practical outcomes.

Booking Intelligence

Booking Requirements

medium
Typical Credentials:  
Industry executives, association leaders, and marketing/influencer performance experts (often with direct responsibility for growth strategy, measurement, or policy). Strong background in gaming industry metrics, audience insights, and commercialization.
Required Achievements:  
Leadership role in major games industry organizations or respected marketing firms, Documented success running measurable growth programs (e.g., influencer/UGC systems), Expertise translating research/audience data into business outcomes, Involvement in major policy frameworks affecting gaming (safety, ratings, legislation)

Recent Guest Discussions

Stanley Pierre-Louis - U.s. Gaming Audience/demographics Data; ESA Role In Washington; ESRB And Online Safety/loot Box Policy; Positioning The Industry To Lawmakers

Marion Balinoff - Attribution Windows For Influencer/ugc; Long-horizon Install Impact; Why Certain Platforms Work/underperform For Performance

Aviv Vidro - Always-on Influencer Marketing System; Creator Blitz Approach; Performance Funnel And Retargeting Mechanics; Vertical Testing And Country Strategy

Recent Topics

Gaming, Game Business, Audience, Personal Growth, Influencer

Episodes

Here's the recent few episodes on
Deconstructor of Fun
:

Puzzle Monthly #3: Merge vs Match-3, Gossip Harbor's Rise, and the Future of Merge

June 15, 2026

Gossip Harbor is beating Candy Crush, Merge Mansion is going to Supercell, and the Merge genre is at an inflection point.In this episode of Puzzle Monthly, we break down the real state of Merge games in 2026, from the history of the genre to why Gossip Harbor succeeded where others failed, and what the next Merge hit might look like.Topics Covered:● The history of Merge — from Tripletown to Merge Dragons to Merge 2● Merge 2 vs Merge 3: how the economies actually differ● Why Gossip Harbor surp...

TWIG #387: LiftOff IPO, Xbox pulls out the bangers, and The Simpsons take over Monopoly GO!

June 12, 2026

Nintendo's stock is getting hammered without a new Mario, Monopoly GO is going all-in on The Simpsons, and Liftoff is back on the public markets. Meanwhile, Xbox finally seems to be doing what it should have done years ago.In this episode, we break down:● Liftoff's IPO and the AppLovin challenge● Monopoly GO's Simpsons mega-event● How Scopely uses IP for reactivation● Apple's crackdown on low-quality apps● Xbox's biggest Summer Showcase in years● Why Xbox is bringing exclu...

$500M in 2 Years: Here's How Grand Games Did It!

June 08, 2026

Two mobile games with a $500M annual run rate in just two years, with a fivefold revenue increase in the last 12 months alone. If you're building in mobile gaming or just want to understand what a genuine rocket ship looks like from the inside, this one's worth your time.Grand Games' founder Batuhan Çelebi built one of the fastest-growing mobile game studios in history. In this episode, Batuhan breaks down exactly how Grand Games did it: the multi-studio structure that keeps teams...

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