Episodes: 292
Frequency: Irregular
Rating: 4.9/5.0
Estimated listeners: 100 - 1,000
Gender skew: Male
Listener location: Australia
YouTube: 1.6k subscribers
Instagram: 670 followers
Page updated: Nov 4, 2026 · How we check this data
Publicly listed emails
podcast@sifter.com.au
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Roy Wagner - A games industry and journalism host affiliated with SIFTER (Australian independent games media). He conducts creator and developer interviews at events such as PAX Australia, focusing on design pr...
Nick Wozniak - Nostalgia Vs Modern Gameplay; Modifiers; Accessibility Features; Top-down Adventure Design; Balancing Spookiness And Inspiration.
David D'Angelo - Nostalgia Vs Modern Gameplay; Modifiers; Accessibility Features; Top-down Adventure Design; Balancing Spookiness And Inspiration.
Josh Sawyer - Indie Vs AAA Development Tension; Smaller Experimental Projects; Possibility Of Another Fallout Under Microsoft/bethesda/obsidian Umbrella; Studio Cross-pollination.
Alanah Pearce - Stopping Hollywood Gatekeeping In Game Adaptations; Creative Control For Developers In Film/tv Adaptations; What Game Development Can Teach Hollywood; Indie Development And Community.
Why WORLD OF WARCRAFT: FOREVER is urging Warcraft fans to slow down and smell the Bruiseweed
November 02, 2026
Forever is here and two of the driving developers behind it all have joined SIFTER to explain their quest for a fresh start on the WORLD OF WARCRAFT experience. Executive Producer Holly Longdale and Associate Production Director Clay Stone take us through the big picture and small details that brought Forever to life and why it's so important to the future of the WoW experience.In this episode of Lightmap, we learn how the team is balancing player trust with leading fearlessly, the 't...
PENGUIN COLONY: Why this cute penguin game isn't what it seems at first glance
October 26, 2026
Tali Faulkner (UMURANGI GENERATION) has a lot to say about our colonial history and the people whose lives have been touched by it. In PENGUIN COLONY you control a variety of different penguins across a frozen land as you discover the deep story of Māori cultural history and cool PS1 era graphics. The penguins are a metaphor mate. In this episode of Lightmap we learn about the how this modern first nations story is told and why Tali feels a responsibility to tell stories through games.Pocket ...
MINA THE HOLLOWER might look like Zelda, but prepare yourself for something different
May 29, 2026
If you're a fan of the Gameboy era Zelda games, MINA THE HOLLOWER would have caught your eye. When you found out it's the team behind SHOVEL KNIGHT, I bet you got pretty excited.Well David D'Angelo and Nick Wozniak developers on the game say don't get it twisted, while the game is inspired by Link's Awakening and Oracle of Ages and Seasons, it's a different take on the top-down adventure.In this episode of Lightmap we learn about the balance between nostalgia and moder...
Nice Games Club - a gamedev podcast! · Low booking difficulty · 100 - 1,000 listeners
Bullet Points · Medium booking difficulty · 100 - 1,000 listeners
I REGRET NOTHING Podcast · High booking difficulty · 100 - 1,000 listeners
Think Like A Game Designer · Medium booking difficulty · 1,000 - 10,000 listeners
Lightmap - Conversations with video game creators is hosted by Roy Wagner. Its publicly listed email is podcast@sifter.com.au. For guest bookings, the host or producer is usually the best person to reach. Podseeker helps you find direct host and producer contacts and pitch from your own inbox.
The publicly listed email for Lightmap - Conversations with video game creators: podcast@sifter.com.au.
Podseeker estimates Lightmap - Conversations with video game creators reaches 100 to 1,000 listeners per episode. Only the publisher has exact numbers.
Lightmap - Conversations with video game creators typically books working professionals with real expertise. Typical guest background: Professional creators tied to shipped or in-development games/interactive media—e.g., lead/creative directors, notable designers/programmers, composers/artists, games journalists with strong craft expertise, or adaptation-industry figures who can credibly speak to production/creative control. Guests typically have recognizable project credits and the ability to discuss design decisions and creative process. Common among recent guests: Shipped notable games or major DLC/updates; Leadership role (design, creative direction, production, or development lead) on a funded/recognized project; Industry reputation through award nominations/wins, festival presence, or conference talks (e.g., PAX/ALT GAMES). Recent guests include Nick Wozniak, David D'Angelo, and Josh Sawyer.
Medium. Guests usually need solid credentials in the topic and an idea that fits the show.
Recent episodes cover Game Development, Indie Games, Game Design, Interactive Media, and Creative Process. Pitch an idea tied to one of these topics and mention a recent episode.
From public sources and our own research: podcast websites, social profiles, podcast feeds, and our data team. Podcast feeds and episodes are checked daily, and details like contacts, recent guests, and booking difficulty are refreshed regularly.
If something here is out of date, ask us to correct it through Podseeker's contact form at podseeker.co/contact. Our research team reviews every request and updates the listing.
Publicly listed emails
podcast@sifter.com.au
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