Podcast artwork thumbnail for Think Like A Game Designer

Think Like A Game Designer

Justin Gary

Booking Overview

This interview-led show focuses on game design, creative problem-solving, and the business and cultural forces shaping games, with recurring conversations featuring established game designers, gaming executives, and creative professionals. Credible pitches include tabletop or digital game designers, gaming-industry leaders, entrepreneurs, and experts who can offer practical insight into design, leadership, innovation, or creative work; booking difficulty is medium because guests typically have substantial industry experience and recognizable achievements.

Metrics

Episodes: 122

Frequency: Biweekly

Rating: 4.8/5.0

Estimated listeners: 1k-10k

Gender skew: Male

Location: USA

YouTube: 877 subscribers

Contact Information

Publicly listed emails

media@stoneblade.com

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Host

Justin Gary - Award-winning game designer and CEO of Stone Blade Entertainment, known for creating and developing tabletop games and for his work across game design, publishing, and creative entrepreneurship.

Booking Intelligence

Booking Requirements

medium
Typical Credentials:  
Experienced game designers, tabletop or digital gaming executives, creative-industry leaders, entrepreneurs, and specialists with substantial work in game development, licensed intellectual property, playtesting, leadership, or creative business.
Required Achievements:  
Created or led notable tabletop or digital games, Held executive roles at established gaming companies, Built or operated gaming businesses or immersive gaming experiences, Worked with major entertainment franchises or licensed intellectual property, Developed influential game systems, publishing initiatives, or industry programs

Recent Guest Discussions

Ben Robbins - Revisiting Successful Game Designs, Collaborative Storytelling Mechanics, Playtesting, Creative Pressure, And Artificial Intelligence In Game Design.

Ryan S. Dancey - Trading Card Game Economies, Entrepreneurship, Major Gaming-industry Deals, Leadership, And The Future Of Artificial Intelligence In Creative Work.

Chad Ellis - Reality Gaming, Negotiation, Playtesting, Team Leadership, Business Partnerships, And Designing Experiences That Reduce Friction For Participants.

Luke Peterschmidt - Designing For Major Fandoms, Managing Iconic Intellectual Property, Strategic Leadership, Team Building, And Creative Work At Scale.

Recent Topics

Gaming, Game Design, Tabletop Games, Creative Process, Game Development

Episodes

Here's the recent few episodes on
Think Like A Game Designer
:

Scott Morris — Making Memories Over Games, Navigating Personal Tragedy, and the Law of First Principles (#111)

September 24, 2026

About Scott MorrisScott Morris is the founder and CEO of Steel Wing Games, a boutique tabletop publisher focused on approachable, high-quality games, as well as the Global Brand Director for Lucky Duck Games under Goliath. A two-decade industry veteran, Scott previously served as Chief Sales and Marketing Officer at Lucky Duck and President of Passport Game Studios. His latest project, Rainbow Boulevard (designed by Adam Wyse), represents a decade-long journey of patience, personal resilience...

Ben Robbins — Revisiting Microscope, Designing Uncomfortable Games, and the Mechanics of Shared Stories (#110)

September 10, 2026

About BenBen Robbins is an acclaimed indie game designer best known for creating Microscope, In This World, Kingdom, and This Means War. Ben’s flagship design, Microscope, revolutionized GM-less storytelling games by allowing players to collaboratively build vast, non-linear histories from the top down. In this returning appearance on the podcast, Ben and I dive deep into the psychological hurdles of revisiting a beloved, successful game to create Microscope v2. We explore the creative trick ...

Ryan Scott Dancey — From Fake Mail Order to Legend of the Five Rings, the Power of Self-Belief, and the Future of AI (#109)

August 27, 2026

About Ryan S. DanceyRyan S. Dancey is an absolute titan of the gaming industry whose strategic vision has fundamentally shaped the modern tabletop and digital landscapes. Ryan co-created Legend of the Five Rings, published the 3rd Edition of Dungeons & Dragons, and spearheaded the creation of the revolutionary Open Gaming License (OGL) alongside an elite team at Wizards of the Coast—a move that forever altered the trajectory of role-playing games. His entrepreneurial journey spans from bootst...

Publicly listed emails

media@stoneblade.com

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