Game Dev Advice: The Game Developer's Podcast

John JP Podlasek

bens@handsomephantom.com

For verified host and producer emails, sign up to view.

Booking Overview

Game Dev Advice delivers practical, behind-the-scenes career and production insight from senior people across game development. It’s a strong booking target for PR leaders who want credible voices on studios, creative/technical pipelines, and how games are actually made—from indie to big-name publishers.

Metrics

Episodes: 77

Frequency: Irregular

Rating: 4.9/5.0

Estimated listeners: 1k-10k

Gender skew: Male

Location: USA

YouTube: 1.3k subscribers

Instagram: 279 followers

Contact Information

bens@handsomephantom.com

For verified host and producer emails, sign up to view.

Host

John JP Podlasek - 30+ year game industry veteran and host of Game Dev Advice (GameDevAdvice.com). He interviews experienced game makers across disciplines—designers, programmers, producers, artists, writers, and eve...

Booking Intelligence

Booking Requirements

medium
Typical Credentials:  
Game industry practitioners with demonstrable shipped work (design/engineering/production/audio/creative leadership) and/or studio ownership; often include people running studios, technical directors, or executives/publishers at indie-to-mid-market levels.
Required Achievements:  
Shipped games (indie or studio titles), Studio founding/co-founding or senior leadership roles (e.g., Technical Director, Studio Director, lead designer), Notable career milestones at recognized studios (e.g., Disney/major publishers), Published/marketed titles through publishers and successful releases, Community-building visibility via streaming/dev content (sometimes)

Recent Guest Discussions

Hunter Fortuin - Breaking In And Advancing Careers; Co-development Studio Culture/ownership Mindset; AI In Game Dev (what’s Hype Vs Real) And Practical Adoption; Tools And Platforms; Sustainable Development And Industry Risks.

Kirk Becker - Starting/building A Studio; Career Advancement In Game Dev; Ai’s Real Impact And Hiring Implications; Team Health And Leadership/sustainability; Industry Outlook For 2026.

Jeff Linville - Starting An Indie Studio; Getting A Publisher; Shipping A First Game; Studio Operations Realities (funding, Taxes, Legal); Pitch Deck And Publisher Deal Process; Outsourcing; Unity Audio Integration Choices; Indie Survival/business Framing.

Tim Walaber FitzRandolph - Career Path From QA To Creative Leadership; Building Successful Games; Using Unique Skills To Break In; Communication And Flexibility; Finishing Projects; Free-to-play And Indie Challenges; Ai/gaming Trends; Community Building Via Streaming.

Recent Topics

Game Development, Indie Studios, Career, Studio Operations, Publishing

Episodes

Here's the recent few episodes on
Game Dev Advice: The Game Developer's Podcast
:

Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios

April 25, 2026

Kirk Becker and Hunter Fortuin of Rushdown Studios join JP for a wide-ranging conversation on breaking into games, advancing your career, building a co-dev studio, AI's real impact, and what 2026 looks like from inside the industry. KEY TOPICS • Breaking into the games industry in 2026 • The "brag book" strategy for career advancement • Networking, portfolios, and increasing your surface area of luck • Co-development studio culture and ownership mindset • AI in game dev: what's real, what's ...

Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios

November 03, 2025

In this episode, Jeff Linville — co-founder of Ritual Studios — returns to Game Dev Advice to talk about the journey behind his band-inspired RPG Fretless: The Wrath of Riffson. From starting a studio with college friends to launching worldwide with French publisher Playdigious, Jeff shares the hard-won lessons of taking the leap into full-time indie development. We go into what it really takes to form a studio, ship a first game, and survive the chaos between passion and business reality....

From Disney’s “Where’s My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph

August 29, 2025

In this episode, we dive deep into Tim’s creative journey behind Disney’s hit mobile game Where’s My Water? and what it really takes to break into and succeed in the game industry. From starting out in QA testing to leading creative teams at Disney, and later becoming a successful solo indie developer, Tim’s conversation is packed with insights, stories, and advice for anyone passionate about making games. We cover topics every developer, designer, and indie creator will relate to: The ...

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