Episodes: 78
Frequency: Irregular
Rating: 4.9/5.0
Estimated listeners: 1k-10k
Gender skew: Male
Location: USA
YouTube: 1.3k subscribers
Instagram: 283 followers
Publicly listed emails
info@gamedevadvice.com
bens@handsomephantom.com
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John JP Podlasek - 30+ year game industry veteran and host of Game Dev Advice (GameDevAdvice.com). He interviews experienced game makers across disciplines—designers, programmers, producers, artists, writers, and eve...
Hunter Fortuin - Breaking In And Advancing Careers; Co-development Studio Culture/ownership Mindset; AI In Game Dev (what’s Hype Vs Real) And Practical Adoption; Tools And Platforms; Sustainable Development And Industry Risks.
Kirk Becker - Starting/building A Studio; Career Advancement In Game Dev; Ai’s Real Impact And Hiring Implications; Team Health And Leadership/sustainability; Industry Outlook For 2026.
Jeff Linville - Starting An Indie Studio; Getting A Publisher; Shipping A First Game; Studio Operations Realities (funding, Taxes, Legal); Pitch Deck And Publisher Deal Process; Outsourcing; Unity Audio Integration Choices; Indie Survival/business Framing.
Tim Walaber FitzRandolph - Career Path From QA To Creative Leadership; Building Successful Games; Using Unique Skills To Break In; Communication And Flexibility; Finishing Projects; Free-to-play And Indie Challenges; Ai/gaming Trends; Community Building Via Streaming.
Stop Waiting for Perfect, Start Shipping Games | Frank Force
August 20, 2026
Frank Force joins us to talk about how game developers can ship faster, learn better, and avoid getting trapped by perfectionism. He shares lessons from AAA development at studios like Volition, Midway Games, and others including milestone pressure, polish, crunch, and speedrun-style bug hunting on PsiOps. He also breaks down his current push to release Pyroot, a C++/DirectX Metroidvania he started 6–7 years ago, on Steam Early Access. The conversation dives into why Frank believes browser-...
Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios
April 25, 2026
Kirk Becker and Hunter Fortuin of Rushdown Studios join JP for a wide-ranging conversation on breaking into games, advancing your career, building a co-dev studio, AI's real impact, and what 2026 looks like from inside the industry. KEY TOPICS • Breaking into the games industry in 2026 • The "brag book" strategy for career advancement • Networking, portfolios, and increasing your surface area of luck • Co-development studio culture and ownership mindset • AI in game dev: what's real, what's ...
Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios
November 03, 2025
In this episode, Jeff Linville — co-founder of Ritual Studios — returns to Game Dev Advice to talk about the journey behind his band-inspired RPG Fretless: The Wrath of Riffson. From starting a studio with college friends to launching worldwide with French publisher Playdigious, Jeff shares the hard-won lessons of taking the leap into full-time indie development. We go into what it really takes to form a studio, ship a first game, and survive the chaos between passion and business reality....
Publicly listed emails
info@gamedevadvice.com
bens@handsomephantom.com
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