Podcast artwork thumbnail for CG Garage

CG Garage

Chris Nichols, Daniel Thron

Booking Overview

Interview-led filmmaking and visual-effects podcast featuring senior practitioners, cinematographers, studio executives, and technology innovators from across the production industry. Credible pitches include experienced VFX supervisors, award-winning filmmakers, cinematographers, post-production leaders, and executives with useful perspectives on craft, production workflows, or emerging tools; booking difficulty is medium.

Metrics

Episodes: 569

Frequency: Weekly

Rating: 4.8/5.0

Estimated listeners: 1k-10k

Gender skew: Male

Location: USA

YouTube: 217.0k subscribers

Instagram: 163 followers

Contact Information

Publicly listed emails

podcast@cggarage.com

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Host

Chris Nichols - Filmmaking and visual-effects commentator and co-host focused on the art, craft, technology, and business of production.

Daniel Thron - Filmmaking and visual-effects commentator and co-host focused on production workflows, emerging tools, and the creative process.

Booking Intelligence

Booking Requirements

medium
Typical Credentials:  
Senior filmmaking, visual-effects, cinematography, post-production, or production-technology professionals with substantial credits, leadership experience, recognized craft expertise, or firsthand involvement in notable projects.
Required Achievements:  
Notable film or television credits, Leadership of a VFX, production, or post-production company, Experience on award-recognized or widely discussed productions, Development of significant production technologies or workflows, Professional recognition from major industry organizations

Recent Guest Discussions

Edward Douglas - Building An Indie VFX Pipeline Around Blender, Practical And Digital Effects, Found-footage Treatments, And Visual-effects Work In Horror Filmmaking.

Brian Drewes - Invisible Visual Effects For Widow's Bay, Regional Production Workflows, AI Provenance, C2pa Policy Data, And Managing Generative-ai Risk In Production.

Peter Timberlake - Subtle And Intentionally Uncanny Visual Effects In Obsession, Indie Filmmaking, Unreal Engine Previs, Production Planning, And Building A Small VFX Studio.

Richard Crudo - The Cinematography Of Easy Rider, Natural Light, Handheld Filmmaking, Improvised Production Methods, And How Constraints Can Shape Visual Style.

Alana Newell - Motivating Artists, Vfx-company Operations, Organizational Values, Machine Learning In Visual-effects Pipelines, And Opportunities In Emerging Production Formats.

Recent Topics

Film, Visual Effects, Cinematography, Computer Graphics, Film Technology

Episodes

Here's the recent few episodes on
CG Garage
:

A Record Summer, Yet Studios Still Can't Pick Winners | CG Garage #567

September 28, 2026

Warner Bros. was ready to write off Coyote vs. Acme, and after a sale to another company it has taken in about $85 million as of this episode's release. That sits inside a summer that put $4.7 billion through the box office, a record in dollars with ticket sales still short of the peak, and theaters full of young people lining up for smaller originals like Buddy alongside Nolan's Odyssey and Spider-Man. Chris, Daniel, and James Blevins read it as proof that the majors can no longer pick winne...

Backrooms VFX Was Built Around Kane Parsons' Blender Workflow | Edward Douglas #566

September 21, 2026

Kane Parsons was 19, had never worked inside a professional visual effects pipeline, and had taught himself the shots he needed in Blender in his bedroom. Edward Douglas, VFX supervisor on Backrooms (also Long Legs, Keeper, and multiple Oz Perkins films), built the production pipeline to fit him: direct access to vendor files, animation, and cameras, so Kane could work the same way he always had. The film delivered 600 VFX shots inside an 830 shot runtime, on an indie budget and timeline. Chr...

Widow's Bay's Invisible VFX: How a New England Team Fakes Nothing | Brian Drewes | Ep. 565

September 14, 2026

Chris and Daniel are thrilled that Widow's Bay is now shooting its second season, and they've brought on Brian Drewes, the man whose team at Zero VFX made the show's VFX disappear, to talk about how they did it. Drewes and his crew are based in Massachusetts, and the show's authentic New England vibe, the peeling paint, the real fishing towns, the moldy-book-smell houses, comes from a team that actually lives there and knows the difference between real and Disneyland-fisherman. They walk thro...

Publicly listed emails

podcast@cggarage.com

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