Episodes: 569
Frequency: Weekly
Rating: 4.8/5.0
Estimated listeners: 1k-10k
Gender skew: Male
Location: USA
YouTube: 217.0k subscribers
Instagram: 163 followers
Publicly listed emails
podcast@cggarage.com
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Chris Nichols - Filmmaking and visual-effects commentator and co-host focused on the art, craft, technology, and business of production.
Daniel Thron - Filmmaking and visual-effects commentator and co-host focused on production workflows, emerging tools, and the creative process.
Edward Douglas - Building An Indie VFX Pipeline Around Blender, Practical And Digital Effects, Found-footage Treatments, And Visual-effects Work In Horror Filmmaking.
Brian Drewes - Invisible Visual Effects For Widow's Bay, Regional Production Workflows, AI Provenance, C2pa Policy Data, And Managing Generative-ai Risk In Production.
Peter Timberlake - Subtle And Intentionally Uncanny Visual Effects In Obsession, Indie Filmmaking, Unreal Engine Previs, Production Planning, And Building A Small VFX Studio.
Richard Crudo - The Cinematography Of Easy Rider, Natural Light, Handheld Filmmaking, Improvised Production Methods, And How Constraints Can Shape Visual Style.
Alana Newell - Motivating Artists, Vfx-company Operations, Organizational Values, Machine Learning In Visual-effects Pipelines, And Opportunities In Emerging Production Formats.
A Record Summer, Yet Studios Still Can't Pick Winners | CG Garage #567
September 28, 2026
Warner Bros. was ready to write off Coyote vs. Acme, and after a sale to another company it has taken in about $85 million as of this episode's release. That sits inside a summer that put $4.7 billion through the box office, a record in dollars with ticket sales still short of the peak, and theaters full of young people lining up for smaller originals like Buddy alongside Nolan's Odyssey and Spider-Man. Chris, Daniel, and James Blevins read it as proof that the majors can no longer pick winne...
Backrooms VFX Was Built Around Kane Parsons' Blender Workflow | Edward Douglas #566
September 21, 2026
Kane Parsons was 19, had never worked inside a professional visual effects pipeline, and had taught himself the shots he needed in Blender in his bedroom. Edward Douglas, VFX supervisor on Backrooms (also Long Legs, Keeper, and multiple Oz Perkins films), built the production pipeline to fit him: direct access to vendor files, animation, and cameras, so Kane could work the same way he always had. The film delivered 600 VFX shots inside an 830 shot runtime, on an indie budget and timeline. Chr...
Widow's Bay's Invisible VFX: How a New England Team Fakes Nothing | Brian Drewes | Ep. 565
September 14, 2026
Chris and Daniel are thrilled that Widow's Bay is now shooting its second season, and they've brought on Brian Drewes, the man whose team at Zero VFX made the show's VFX disappear, to talk about how they did it. Drewes and his crew are based in Massachusetts, and the show's authentic New England vibe, the peeling paint, the real fishing towns, the moldy-book-smell houses, comes from a team that actually lives there and knows the difference between real and Disneyland-fisherman. They walk thro...
Publicly listed emails
podcast@cggarage.com
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