The show blends data-driven analysis with current games industry news and academic perspectives, making it attractive for PR to position guests as thought leaders. It foregrounds credible external voices (e.g., industry designers and researchers) and offers opportunities to comment on major industry moves and trends to tech-savvy, academically inclined audiences.
56 episodes, Weekly, 5.0 rating
<1k, Neutral, USA
laine.nooney@gmail.com, unboxing.games.pod@gmail.com
Joost crunches data. Laine rummages in archives. Together on UNBOXING, these two NYU professors unlock the secrets of the games business they share with their students and cover the games news for insiders and newbies alike. A weekly podcast for anyone curious about why games matter in today's economy, dropping every Friday. Logo by Moira Zhang, theeverdrift.cargo.site
Business, Technology, Society & Culture
Typical Credentials:
Academic or industry professional with recognized contributions to game design, education, or research
Required Achievements:
published work or books in game design, awards or recognized impact in games community, leadership in education or research projects
Colleen Macklin - Game UX, Game Design Education, Industry Insights
gaming, games business, geopolitics, Nintendo, Roblox, EA, Take-Two, Krafton, Video Game History Foundation, education in gaming